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Quake 4 Bosses and MiniBosses

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Quake 4 Bosses and MiniBosses Voss: Armed with a Dark Matter Gun (DMG), Rocket Launcher with homing rockets, and an energy bolt. Its attacks at close range can be devastating so keep your distance. One shot from Voss's DMG may kill you. If a DMG shot has been fired keep your distance  The final boss, a large brain that can spawn other stroggs and is surround by a shield. You cannot do damage to the brain itself while the shield is active, you must aim for the shield generator pylons directly above it. Once these are damaged the shield  Harvester: At close range you must avoid their legs and pinchers, at distance you must avoid the rockets they fire at you. Fire for the 'head' or their leg joints and keep a reasonable distance, not too close that they can use their legs / pincher and not Heavy Hover Tank: An airborne tank that can be hard to kill due to its toughness and its ability to dodge long range attacks. Rocket launcher shots in particular can easily be dodged by the Heavy Hover Tank. Spits out homing rockets with splash damage and Makron: Devastating attacks and a wide range of weaponry make the Makron a very formidable opponent Armed with a Dark Matter Gun (DMG), Matter Grenades, Lightning bolt, cannon and a range of melee attacks its attacks at close range can be devastating so k Network Guardian: With its very high health the Network Guardian can be a formidable opponent at close range and dangerous at a distance. At close range you must avoid its melee attacks, at a distance you must avoid the rockets and warhead it can fire. Th Stream Protector: At close range you must avoid their legs and melee attacks, at a distance you must avoid the homing rockets and plasma balls they fire at you. Keep a reasonable distance, not too close that they can use their legs / pincher and not too f
12 %     Voss: Armed with a Dark Matter Gun (DMG), Rocket Launcher with homing rockets, and an energy bolt. Its attacks at close range can be devastating so keep your distance. One shot from Voss's DMG may kill you. If a DMG shot has been fired keep your distance
14 %     The final boss, a large brain that can spawn other stroggs and is surround by a shield. You cannot do damage to the brain itself while the shield is active, you must aim for the shield generator pylons directly above it. Once these are damaged the shield
16 %     Harvester: At close range you must avoid their legs and pinchers, at distance you must avoid the rockets they fire at you. Fire for the 'head' or their leg joints and keep a reasonable distance, not too close that they can use their legs / pincher and not
13 %     Heavy Hover Tank: An airborne tank that can be hard to kill due to its toughness and its ability to dodge long range attacks. Rocket launcher shots in particular can easily be dodged by the Heavy Hover Tank. Spits out homing rockets with splash damage and
15 %     Makron: Devastating attacks and a wide range of weaponry make the Makron a very formidable opponent Armed with a Dark Matter Gun (DMG), Matter Grenades, Lightning bolt, cannon and a range of melee attacks its attacks at close range can be devastating so k
14 %     Network Guardian: With its very high health the Network Guardian can be a formidable opponent at close range and dangerous at a distance. At close range you must avoid its melee attacks, at a distance you must avoid the rockets and warhead it can fire. Th
12 %     Stream Protector: At close range you must avoid their legs and melee attacks, at a distance you must avoid the homing rockets and plasma balls they fire at you. Keep a reasonable distance, not too close that they can use their legs / pincher and not too f
Number of votes: 1702

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28-03-2024 06:42:28
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